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Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents either an alphabetic character or a digit.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents a string of characters.
This metalanguage symbol is essentially the same as an item, but it is used to be able do distinguish between the general case and the case where an item is viewed as a component of a column.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents the name of an element. Names of elements consist of alphabetic characters and digits and may start with a % sign.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents the name of a gadget. Names of gadgets consist of alphabetic characters and digits and may start with a % sign.
For portability, the number of characters in the name of a gadget is limited to 31 characters.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents a member of a list of choices. One such member can be any sequence of characters, including the empty string.
For portability, the number of menu choices per window is limited to 255.
For portability, the number of choices in a list box, list entry box or long
list box is limited to 1023.
For portability, the number of choices in a list button is limited to 31.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents the name of a menu. Names of menus consist of alphabetic characters and digits and may start with a % sign.
For portability, the number of characters in the name of a menu is limited to 31 characters.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents a string of characters.
This metalanguage symbol is essentially the same as an item, but it is used to be able do distinguish between the general case and the case where an item is viewed as a component of a row.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents the name of a timer. Names of timers consist of alphabetic characters and digits and may start with a % sign.
For portability, the number of characters in the name of a timer is limited to 31 characters.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents a name in the context of any windowing activity. Such a name consists of alphabetic characters and digits and may start with a % sign.
Introduced in the 1995 ANSI M[UMPS] Windowing Application Programmer’s Interface standard.
This metalanguage symbol represents a name of a window. Names of windows consist of alphabetic characters and digits and may start with a % sign.
For portability, the number of characters in the name of a window is limited to 31 characters.
Copyright © Standard Documents; 1977-2024 MUMPS Development Committee;
Copyright © Examples: 1995-2024 Ed de Moel;
Copyright © Annotations: 2003-2008 Jacquard Systems Research
Copyright © Annotations: 2008-2024 Ed de Moel.
Some specifications are "approved for inclusion in a future standard". Note that the MUMPS Development Committee cannot guarantee that such future standards will indeed be published.
This page most recently updated on 14-Nov-2023, 21:54:32.
For comments, contact Ed de Moel (demoel@jacquardsystems.com)